![]() ![]() The sound remains mostly unchanged from the original game. It slows down the action from a visual standpoint, but it isn't enough to derail the combat system. Also, the game runs at a constant 30 frames per second instead of the series' usual 60. Like Sigma, the gore is reduced in comparison to the original and Black, so those looking for buckets of blood and dismemberment won't find it here. The particle effects from the ninpos play out just as well, even in its reduced form, and the environments only look a shade degraded from the more powerful console version. The character models are well textured and animate nicely, especially in combat. As long as you remain mindful of that, you won't have any problems handling the game.ĭespite being an eight-year-old title, the graphics hold up quite well on the Vita's OLED screen. It's a pretty good use of the system's features, but those with large fingers can inadvertently go into first-person mode in the heat of combat because of the screen's sensitivity. Tapping on the touch-screen places you in first-person mode, where you can move the system to aim your camera (or the analog stick, if you prefer) and tap on the screen to initiate attacks with the bow or shurikens. The shaking of the controller to power up ninpos has been replaced with furious tapping of the rear touch pad, a good compromise since it doesn't wear down your face buttons. The Vita-specific changes to the controls, though, become a hit-and-miss affair. The diminutive analog sticks and face buttons do not hinder the action, and those who already know the combos and special moves can easily pull them off. The simple control scheme of the original translates well to this portable. Unless you don't own any of those consoles, there's no reason to go for this version unless you really need the Trophies. PS3 owners can still find copies of Ninja Gaiden Sigma to play while Xbox 360 owners can play with the original Xbox version of Ninja Gaiden Black. There's also the subject of accessibility. The challenges don't differ too much from their PS3 counterparts beyond the fact that there are more of them, albeit in shorter doses. ![]() The sequel will also get Hero mode, and the only ones excited for that mode would be players who were easily frustrated by the difficulty in the original game. If there's anything to be disappointed in, it would be that this version doesn't add much to the game. The missions don't last as long as their home console counterparts, making it perfect for short bursts of gaming on the go, but they're still exciting enough that you'll want to go through them once you finish the main game. Another addition are the Ninja Challenges, which are minigames based in existing levels and circumstances that help to hone your basic combat skills. It makes things easier on you, but you'll still experience death if you're careless. Hero mode has been added as a new difficulty level, and while it sports the same enemy AI from the default Normal level, the game now automatically blocks and evades for you. There's also extra weaponry in the form of dual katanas, and a few new bosses have been added to the main mission.Īs was the case with the previous ports, there are a few additions in this version as well as some tweaks to what was offered in the PS3 iteration. The game isn't overloaded with these missions, though, so they provide a break from the action. The Rachel missions are still here, offering a more traditional hack-fest without the need for good timing or precision. If you don't adapt, you'll see the "game over" screen way too early.Īs a port of Sigma, this title retains most of the features highlighted in that game. ![]() Even though early enemies don't demonstrate this well enough, it doesn't take long before you encounter hordes that attack first and relentlessly rely on offense. Their quick movements and aggressive nature force you to strategize, so your defense is just as important as your offense. The variety of enemies ensures that you won't reuse the same combos, and the enemies are intelligent enough so they don't simply stand around acting like sword fodder. Then there are the basic defensive maneuvers, such as blocks and dodges, to go along with expected acrobatic abilities like wall runs, runs up vertical surfaces, and triangle jumps. You also have magic spells called ninpos that give you elemental attacks using fire, ice and lightning. Your offense is also extended into spinning piledrivers and projectile weaponry, such as shurikens and arrows. Your basic sword combos are good enough to unleash some combos you gain extra weaponry as you progress, giving you more opportunity to vary the attacks with quick attacks or slower, more powerful ones. In the same vein as similar action games, the combat is fast and fluid. ![]()
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